Search Issue Tracker
Fixed in 2.0.0-preview.5
Votes
0
Found in [Package]
2.0.0-preview.4
Issue ID
1146739
Regression
No
SpriteShape - Unable to use the Depth buffer
How to reproduce:
1. Open the attached project ("SpriteShapeDepthBufferReport.zip")
2. Open the repro scene ("SampleScene")
3. Inspect "DepthWriteFill" object in the scene
Expected results: Object renders without artifacts
Actual results: Object renders with artifacts
Reproducible with: 2019.1.0f2, 2019.2.0a12
Couldn't test with 2017.4, 2018.3 and up to 2019.1.0b1 because of project breaking after the downgrade
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2.0.0-preview.5):
Fixed by version SpriteShape 2.0.0-preview.5