Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.13f1
2019.1.0a1
2019.1.0f2
2019.2.0a1
Issue ID
1146672
Regression
No
"-executeMethod" does not await and exits without completing when the method is async
Steps to repro:
1. Download and extract the project
2. Run the Test method in batch mode (using `-batchmode -projectPath <> -executeMethod "BatchTest.Test" -logFile <> -quit`)
3. Observe the log file
Expected result: Log file should print out "Finished!" when the method finishes.
Actual result: Log file shows "Beginning test!" but does not print out "Finished!" which is at the end of the method.
Reproduced in: 2017.4.25f1, 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
Add comment