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[VR] Shadow only renders from 1 eye in Non-HMD Stereo after setting Ster...
Steps to reproduce: 1. Download and open the project 2. Build for Standalone (with Stereo Display enabled) 3. Run the build 4. Obser... Read more
[2D] Sprite indexing is rearranged in Atlas when switching platforms whi...
To reproduce: 1. Open user's attached project 2. Enter Play mode to build the Atlas 3. Check SpriteAtlas.spriteatlas packaged sprite... Read more
[ProBuilder] Project window asset refresh is not triggered when exportin...
Steps to reproduce: 1. Open attached project 2. Select the "Icosphere" game object 3. Select Tools -> ProBuilder -> Export Obj/Ply 4... Read more
SpriteShape is changing its boundary box when SpriteShape has fill texture
How to reproduce: 1. Open attached project ("SpriteShapeInvisible.zip") 2. Open Scene "SampleScene" 3. In Hierarchy window select "... Read more
RuntimeInitializeOnLoadMethodAttribute not invoked if class is generic
Steps to reproduce: 1. Open user attached project 2. Enter play mode 3. Methods are invoked as expeted. "OnBeforeSceneLoaded" and "O... Read more
Input Up and Down events are triggered every frame
The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of i... Read more
[LWRP-VR] RenderViewportScale makes wrong camera frustum in Lightweight ...
Using the Lightweight Render Pipeline for VR with a scene that adjusts XRSettings.renderViewportScale via script causes the camera v... Read more
Nested struct integers are not animated in the Animation Window.
How to reproduce: 1. Open attached project "case_1019123-BugReport" 2. Open Animation window and select "TestObject" in Hierarchy wi... Read more
[TextMesh Pro UGUI] Text from text input box does not overflow to anothe...
Reproduction steps: 1. Download "main001.zip" project and open in Unity 2. Select Canvas/Overlay/IMG_Text Background/TXT_Main Text 0... Read more
Unity has disproportionately high CPU usage when videoplayer is paused o...
How to reproduce: 1. Open users attached project "Test Video Player" 2. Open windows task manager 3. Enter Game mode in unity 4. Lau... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type