Search Issue Tracker
Fixed in 1.0.1
Votes
0
Found in [Package]
1.0.0
Issue ID
1149347
Regression
No
Unity Burst compiler crashes at "burst_SetCurrentDebugLocation"
Steps to reproduce:
1. Download the attached project and open "Ping" scene
2. Enter play mode
Results: Editor crashes
Reproduced with: 2019.3.0a1, 2019.2.0a12, 2019.1.1f1
Reproduced with Burst package version: 1.0.0, 1.0.0.preview.1
========== OUTPUTTING STACK TRACE ==================
0x00007FFF1498F5B7 (burst-llvm) burst_SetCurrentDebugLocation
0x00007FFF1498F56E (burst-llvm) burst_SetCurrentDebugLocation
0x00007FFF14404ABB (burst-llvm) burst_Return
0x00007FFF1440692D (burst-llvm) burst_ExtractFromAggregate
<...>
========== END OF STACKTRACE ===========
Note:
- Due to package errors in 2018.3 issue wasn't tested in this version.
- In 2019.3.0a1 Editor issue isn't reproducible because of com.unity.transport throws an DllNotFoundException. In Player it is reproducible.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment