Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X
Votes
0
Found in
6000.0.57f1
6000.2.4f1
6000.3.0b1
Issue ID
UUM-117122
Regression
No
TextMeshPro InputField view is not updated when OnEndEdit is triggered
How to reproduce:
1. Open the “TMPInputFieldViewBug.zip“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. Click on the InputField in the Game view, and type a long string (for the view to scroll horizontally until at least the first four characters are not visible)
5. Press Enter (to trigger OnEndEdit)
6. Observe the InputField in the Game view
Expected result: The word “rule” is visible in the InputField
Actual result: The InputField is completely white
Reproducible in: 3.0.9 (2023.2.0a1), 6000.0.57f1, 6000.2.4f1, 6000.3.0b1
Couldn’t test in: 2023.1.0a1 (unable to see string inside the InputField)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Workaround: Click on the InputField again (it will refresh the InputField view, and the string “rule” will be displayed)
Notes:
- The bug is not reproducible on legacy InputField
- TextMeshPro was integrated into the uGUI package in 2023.2.0a14. Therefore, before that, TextMeshPro was a separate package
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
Add comment