Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.3.56f1
2022.3.66f1
6000.0.57f1
6000.2.4f1
6000.3.0b1
Issue ID
UUM-117138
Regression
No
Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
Reproduction steps:
{}{}1. Create a new project
2. Create a 3D GameObject
3. Enable Contribute GI Static status in the Inspector
4. Open Lighting window (Window > Rendering > Lighting)
5. Press “Generate Lighting” button
6. Click on 3D GameObject in the Hierarchy and click on Baked Lightmap image in the Inspector (Mesh Renderer > Lightmapping > Baked Lightmap)
7. Observe the highlighted Asset in the Project window
8. Press Baked Lightmap “View” button in the Inspector to open Viewer window and observe Lightmap Asset icon in the Project window
Actual result: Right part of the Asset icon becomes black
Expected result: Asset icon doesn’t change colours
Reproducible with: 2021.3.56f1, 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1
Reproduced on: Windows 11
Not reproduced on: macOS Sequoia 15.4 (M4)
Note: Issue can only be solved by Generating Lighting again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LUT assets are not shown when selecting Spectral Lut with Advanced Object Selector
- GameObjects disappear from Scene view when hidden in Hierarchy and Scene view Eye icon is disabled with GPU Resident Drawer enabled
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
Resolution Note:
This appears to not reproduce.