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Sprite Editor - The Sprite panel does not disappear completely when a sp...
When using the sprite editor, if you deselect the sprite being edited then the Sprite panel should disappear. However, only the back... Read more
TransformAccessArray.Dispose() crashes player
Steps to reproduce:1. Open new project2. Add attached "TestScript.cs" to a GameObject(The script calls TransformAccessArray.Dispose(... Read more
[InputSystem] [XR] [Vive] When Vive controllers reconnect, they do not r...
Expected:When a controller is disconnected and reconnected, InputActions should gracefully resume Observed:When a controller is disc... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer wh... Read more
[XR][Oculus Go][URP] UI elements not rendered if Anti Aliasing (MSAA) an...
How to reproduce:1. Open attached project "Updated1148313"2. Build to Oculus GO3. Launch application Result - Observe that UI elemen... Read more
[iOS][Scripting]iPhoneSettings and iPhoneUtils members are deprecated, b...
Reproduction steps:1. Create a new Unity project.2. Create a C# script.3. Open the script with Visual Studio.4. Start typing "iPhone... Read more
[Android] ARM64 Build Cannot Load libAudioPluginOculusSpatializer Despit...
Steps to reproduce:1. Download the attached project folder DllLoadFailure.zip and extract the contents to a folder.2. Install compil... Read more
"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...
Reproduction steps:1. Build bundles for the editor (WindowsStandalone or MacStandalone)2. Install Post Processing stack 2.0.17-previ... Read more
[Linux][Editor] Package manager is missing on Ubuntu 19.04
Package manager is missing on Ubuntu 19.04 1. Install 2019.1.0f2 from the Unity Hub2. Open any project with this version.3. Click Wi... Read more
[HDRP] Shadowmask object shadows won't blend with Distance Shadow mask D...
Reproduction steps: 1. Open "ShadowMaskHDRP_BugReport.zip" project2. Enter Play mode3. Notice how the Shadows under the Grey Cubes a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build