Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.13f1
2019.1
2019.1.3f1
2019.2
2019.3
Issue ID
1157029
Regression
Yes
[Shuriken][Batching] Particles Systems with "Texture Sheet Animation" "Sprite" Mode are not batching
Reproduction steps:
1. Open "1157029" project
2. Select every game object in the Hierarchy
3. Open the "Stats" window in the Game window
4. Notice "Batches: 4"
Expected Result: Particles Systems with "Texture Sheet Animation" "Sprite" Mode are batching ("Batches: 3")
Actual Result: Particles Systems with "Texture Sheet Animation" "Sprite" Mode are not batching ("Batches: 4")
Reproduced with: 2019.3.0a4, 2019.2.0b4, 2019.1.4f1, 2018.4.1f1, 2018.3.14f1, 2018.3.13f1,
Did not reproduce on: 2018.3.12f1, 2018.3.11f1, 2018.3.10f1, 2018.3.0f1, 2018.3.0b1, 2018.3.0a1, 2017.4.27f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1157253