Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.2.0b4
Issue ID
1157026
Regression
No
[HingeJoint] Reset functionality is not working forSpring, Motor and Limit for Hinge joint
[Physics] Reset functionality is not working for Spring, Motor and Limit for Hinge joint
Steps to Repro:
1. Create a new Project
2. Hierarchy > right-click > GameObject
3. Select GameObject > Inspector > Add Component > Hinge Joint
4. Change values of Spring, Motor and Limit component
6. Cogwheel > Reset
Actual Result: Rest functionality is not working
Expected Result: Default values should be setted
Reproducible on: 2019.3.0a3, 2019.3.0b3, 2019.10f2, 2018.3.0f2
Environment:
Mac 10.14 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Resolution Note (fix version 2020.2):
Physics: Fixed Component Reset functionality for: Hinge Joints (all parameters relating to Motor, Spring, Limits), Joints (Enable Collision, Enable Preprocessing, Break Force, Break Torque), Character Joints (Swing Axis, Enable Projection)