Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.7.8
Issue ID
1156966
Regression
No
[LWRP] [RenderTexture] Alpha channel is not rendered when using RenderTexture with LWRP in Build
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run "SampleScene"
Observe:
Rendertexture lost transparency (check attached image "Result.png")
Reproduced with:
2019.1.4f1, 2019.2.0b4, 2019.3.0a4
LWRP package 5.7.8
-
chris_hellsten
Aug 07, 2019 08:35
Yeah this bug has brought my "data shader" to a grinding halt in LWRP 6.9.1. Writing to the alpha channel works fine in the editor but not in builds.
-
Pimpace
May 24, 2019 15:09
This is NOT a duplicate, because it happens not just windows build but ALL platform build.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout
This is a duplicate of issue #1156134