Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.7.8
Issue ID
1156966
Regression
No
[LWRP] [RenderTexture] Alpha channel is not rendered when using RenderTexture with LWRP in Build
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run "SampleScene"
Observe:
Rendertexture lost transparency (check attached image "Result.png")
Reproduced with:
2019.1.4f1, 2019.2.0b4, 2019.3.0a4
LWRP package 5.7.8
-
chris_hellsten
Aug 07, 2019 08:35
Yeah this bug has brought my "data shader" to a grinding halt in LWRP 6.9.1. Writing to the alpha channel works fine in the editor but not in builds.
-
Pimpace
May 24, 2019 15:09
This is NOT a duplicate, because it happens not just windows build but ALL platform build.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
This is a duplicate of issue #1156134