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System becomes slow when using a Particle System with a Material that ha...
When using a Particle System with a Material that has a Shader that uses a Custom Shader GUI it will end up in a state where every r... Read more
[Android] Temporary Render Textures configured with Memoryless.MSAA rend...
Steps to reproduce: 1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip" 2. Open Sample Scene 3. Select Main Camera ... Read more
Terrain brush functionality is disabled in second Inspector when locked ...
How to reproduce: 1. Create a new project 2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain) 3. Select T... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on C...
[Improved Prefab] Override indicator (blue line) appears misaligned on Camera field for Video. Steps to reproduce: 1) Create a new... Read more
Canvas is presented in reverse to its Sort Order when Instantiating a Ga...
Steps to reproduce: 1. Open the attached project "Case_1154659" 2. Navigate to Project -> Assets -> Scenes and open "RuntimeScene" 3... Read more
Mixed Light source is affecting the static objects that already have the...
Key elements of reproduction: Mixed Light mode, asset bundles and Multi-loaded scenes To reproduce: 1. Open attached project 2. In... Read more
[Editor] Decimal values are clipped on moving keyframe manually in Timel...
[Editor] Decimal values are clipped on moving keyframe manually in Timeline window Steps to Repro: 1. Create a new Project 2. Hiera... Read more
Camera stops Rendering when it has HDR and MSAA set to Off and a Post Pr...
How to reproduce: 1. Download and open the attached project "1154624.zip" 2. Open the Sample Scene 3. Inspect the Game window Expec... Read more
[Editor] Cogwheel icon is blurred at 150% or more for Timeline Window
[Editor] Cogwheel icon is blurred at 150% or more scale in Timeline window Steps to Repro: 1. Create a new Project 2. Hierarchy > ... Read more
[Alembic] Empty GameObjects are created when applying changed properties...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1154609.zip" Unity project 2. In the Project tab, select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)