Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.1.1f1
2019.2.0a15
2019.3.0a2
Issue ID
1151391
Regression
No
ParticleSystemRenderer appears when ParticleSystem component is removed from prefab instance
Steps:
1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it
2. Select ParticleSystem prefab instance
3. Remove ParticleSystem component from it
==>
ParticleSystemRenderer component is also appeared as removed
Expected result: ParticleSystemRenderer component is hidden component and should not be shown to the user at any stage
Repro in:
Version 2019.2.0a15 (97696308b760), Version 2019.1.1f1 (ab42174bc696), Version 2018.4.0f1 (b6ffa8986c8d)
Comments (268)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- External Script Editor preference resets to last set IDE when switching Unity Editor versions
- Unnecessary horizontal scrollbar appears at the bottom of the Multiplayer Play Mode window
- Build Profiles modified by script require manual "Apply" when the Build Profiles window is open
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Color is incorrectly applied to objects when initialized with non-normalized parameters
lauraholanddd
Mar 19, 2024 15:32
You're absolutely right! This seems to be a documented issue in Unity regarding the ParticleSystemRenderer component appearing when the ParticleSystem component is removed from a prefab instance.
hendersonross
Feb 10, 2023 10:11
Thank you all for these replies
hendersonross
Feb 10, 2023 10:09
Thank you all for these replies