Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.1.1f1
2019.3.0a2
Issue ID
1151394
Regression
Yes
ParticleSystemRenderer component appears after ParticleSystem component was reverted from prefab instance
Steps:
1. Add "GameObject -> Create empty" and make a prefab out of it
2. Select GameObject prefab instance in Hierarchy
3. Add ParticleSystem component
4. Click on a gear icon to invoke context menu for component
5. Choose "Added component -> Revert"
==>
ParticleSystemRenderer component appears as added component
Expected result: ParticleSystemRenderer component is hidden component and should not be shown to the user at any stage
Repro also in:
Version 2019.2.0a15 (97696308b760)
Version 2019.1.2f1 (6758e145dc1e)
Not Repro in:
Version 2018.4.0f1 (b6ffa8986c8d)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error indicating that Importer has not been disposed properly is logged when switching to or from the Texture Importer type in a Focused Inspector
- Value slider overlaps Parameter name in Blend Tree Node in Animator window
- Editor lags when disabling or enabling Canvas with a lot of UI elements
- “Default state” name in Inspector is not truncated when given longer name for “New State” in Animator window
- Upgrading HDRP Project causes the Cloud Layer to warp when using the Global Volume with the Visual Environment enabled
Add comment