Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a2
Issue ID
1151371
Regression
No
[Preset] FBX preset's animation root node value is not updating in Realtime
FBX Preset's animation root node value is not updating in Realtime
Steps to Repro:
1. Create a new or open attached project
2. Import a 3D model
3. Click on its Preset icon
4. Save FBX importer preset
5. Goto Preset and enter a valid Root Node name for Imported FBX
6. Again Select FBX and click on Preset icon
7. Apply the FBX preset
8. Apply settings For FBX model
9. Deselect and reselect model
Actual Result:
1. On selecting preset root node values are not changing
2. After Applying FBX setting the new root node value is displaying after reselecting prefab
Expected Result:
Root node value should get updated in real-time
Environment:
Windows and Mac
Occurring with:
2019.3.0a2
Note: The behavior for Animation Root Node prefab was different earlier
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment