Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0f2
Issue ID
1151400
Regression
Yes
[Terrain] Texture is missing when created a new Terrain
Texture is missing when created a new Terrain
Steps to reproduce:
1. Create a new Project
2. Create a Terrain object
Actual Result: Texture is missing
Expected Result: Texture sets on the Terrain
Environment:
Mac 10.14 and Windows 10
Reproducible on:
19.3.0a2, 19.3.0a1, 19.2.0a14, 19.1.0f2
Working Fine on:
18.3.0f2
Comments (1)
-
romanebg
Oct 11, 2020 14:07
Any solutions or the option was disabled? Same problem on unity 2020.1.6.f1 wi
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2019.1.5f1):
Checkerboard is by design. Previously we also had checkerboard even in 2018.3 but the exposure was wrong that is why you see it white. We display checkerboard as an indication that the terrain doesn't have any material layers yet.