Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0a14
Issue ID
1151389
Regression
No
[Terrain] Reset functionality is not working on Fill heightmap Using Neighbours
Reset functionality is not working on Fill heightmap Using Neighbours
Steps to reproduce:
1. Create a new Project
2. Create a Terrain Object
3. Select Terrain Object > Inspector > Terrain > Create Neighbour Terrain
4. Select Fill Heightmap Using Neighbours
5. Click on cogwheel and click on Reset
Actual Result: Value is not set to default
Expected Result: Value set to default
Environment:
Mac 10.14 and Windows 10
Reprodicible on
19.3.0a2, 19.3.0a1, 19.2.0a14, 19.1.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene renders incorrectly when using RenderGraphUtils.AddCopyPass
- [URP] Searchable context menu instantly closes when attempting to open it
- [Multiplayer Center] Hosting Model Doesn't Reset to Recommended When Re-selecting Default Netcode Solution
- Clear Dynamic Data On Build does not clear data after a Clean Build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
Resolution Note (2019.3.X):
These both properties cannot be reset because they belong to the tool, not to the terrain.