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Lights Culling Mask is not set to "Everything" after installing HDRP pac...
Steps to reproduce: 1. Open the attached project "Case_1156196" 2. Navigate to Project -> Assets -> Scenes and open the SampleScene ... Read more
The GamePlay is very slow and laggy when running the build through any...
How to reproduce: 1. Download and open the attached project "LWRP_TEST.zip" 2. In "Player Settings" make sure that the "Target SDK" ... Read more
[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce: 1. Open attached project "TransparentRenderTexture.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the... Read more
GameObjects with HideFlags.HideInHierarchy prevent Scene Visibility from...
How to reproduce: 1. Open tester-attached script (HiddenObject.cs) 2. Open any Unity project and import the script 3. Attach the scr... Read more
OnDestroy() get's called twice for custom Editor Windows
OnDestroy() get's called twice for custom Editor Windows To reproduce: 1. Open Unity 2. Open OnDestroyRepro project 3. OnDestroy/... Read more
The Marker does not Run and gets Skipped when running in Reverse
To reproduce: 1. Download attached "Timeline reverse bug.zip" project and open in Unity 2. Open "ReverseNotWorking" scene 3. Open T... Read more
[Mac] [Metal] [Editor] Switching focus to other apps and editor corrupts...
Steps To Reproduce: 1. Launch Unity editor and create a new project 2. Make sure the Editor is using METAL ( can't repro with OpenG... Read more
[HDRP] Game window turns black when lighting is toggled off (bulb icon) ...
How to reproduce: 1. Open a project with HDRP template 2. In the Scene window disable scene lighting (lightbulb button on top of sce... Read more
[Mobile] [Addressables] "Could not produce class with ID 91" error when ...
How to reproduce: 1. Unzip the "Project.zip" project. 2. Change the platform to iOS. 3. Build the Addressables Window > Asset Manage... Read more
Missing method when invoking UnityEngine.Texture2D.EncodeToPNG
This Asset store package is using Texture2D.EncodeToPNG() in one of their DLLs. After 19.1, this error keeps appearing when running ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated