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[InputSystem] Unity Standalone crashes after the Unity logo when the Sta...
How to reproduce:1. Open attached project "new-input-crash_4.zip" and scene "Sample Scene"2. Make sure that File -> Build Setting... Read more
Texture is not being painted when it is created in another Terrain
How to reproduce:1. Open attached project "LevelDesignTraining.zip"2. Open "001 MasionInWoods" scene3. In Hierarchy, select "Terrain... Read more
ComputeBuffer::SetData crash when exiting Play mode with a couple of Par...
Steps to reproduce:1. Open QA-supplied project (Link in Edit)2. Enter Play mode3. In the bottom left, select "Normal 1g" and place a... Read more
Rigidbody's Collision Detection does not change to Continuous Dynamic wh...
How to reproduce:1. Open "SampleScene" Scene in the attached "Repro1149736.zip" Project2. Enter the Play Mode3. Observe that the Pla... Read more
Particle Systems are scaled incorrectly when using Velocity render align...
How to reproduce:1) Open attached project2) Open the included Example Scene3) Enter Play Mode Reproducible with: 2018.1.0b1, 2018.3.... Read more
[HDRP] Meshes close to the Camera create artifacts around them when in m...
How to reproduce:1. Open the attached "case_1149723-HDRPMotionBlur.zip" project and open "SampleScene"2. Enter Play mode3. Using WAS... Read more
[Linux] Tooltips stay on screen when Editor window has been minimized
How to reproduce:1. Open any project2. Navigate to Console window and hover on 'Editor' tab until it shows a tooltip3. Quickly minim... Read more
[Linux] Input.mouseScrollDelta returns reversed values in Linux player
How to reproduce:1. Open user's attached project ('mousewheel-test.zip')2. Build the project for Linux3. Run the built executable an... Read more
Signal Emitter at the start of the Timeline emits twice when the Timelin...
How to reproduce:1. Open user's attached project ('TimeManipulationMarkers.zip')2. Open 'SampleScene'3. Make sure that Director obje... Read more
[Android] RenderToFloatTexture is not supported on devices with Android 4
To reproduce:1. Open attached project2. Run and build to android device Actual result: Logcat prints FalseExpected result: Logcat sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node