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[Build Pipeline, Meshes] Mesh Optimization is not using enabled Material...
To reproduce:1. Open attached project "ShaderTest copy.zip", scene Start2. Build and Run the project3. Observe the model in built ap... Read more
[XR][WindowsMR] Development console is in incorrect position in Window M...
Steps to reproduce:1. Download 1170685_repro.zip and open "SampleScen" scene2. Switch platform to UWP3. Enable XR in player settings... Read more
Creating a new asset with a filename that includes multi-byte Unicode ch...
1) In the Project, create a new Material asset with the following filename: がぎぐげごばびぶべぼぱぴぷぺ2) Notice that when the asset is created t... Read more
Increased input lag / delay in Standalone build when having low frames p...
How to reproduce:1. Open attached project "DXGI Flip test.zip" and scene "SampleScene"2. Open Standalone (attached in the project di... Read more
[AssetBundles] Sprite asset is built into the wrong AssetBundle
Reproduction steps:1. Open "texturetest.zip" project2. "Build" -> "AssetBundle"3. Open the "...\project folder\build" folder4. Us... Read more
Native Plugin regression from 2018.x results in "DllNotFoundException" e...
Reproduction steps:1. Open "zProject_694000.zip" project2. Open "Demo" scene3. Enter Play mode4. Notice an "DllNotFoundException: GU... Read more
[Android] App crashes when starting another activty while the app is in ...
Repro steps:1. Open user attached project2. Make sure Scripting Backend is set to IL2CPP3. Build and run the app on Android4. Run th... Read more
Cloth bounds are updating even if Cloth.SetEnableFading(false) is called
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Open the "test.cs" script4. Modify the script to call... Read more
[XR][URP] Terrain is not rendered in the right eye of an HMD when using ...
How to reproduce:1. Open the "case1170619_repro" project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected result... Read more
[Addressables] Duplicate Inspector section for Addressable bool setting ...
How to reproduce:1. Open the attached project named Case_11706132. Select the Cube prefab in Project window3. Observe the Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings