Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.0.0
Issue ID
1155974
Regression
No
TextMeshPro Distance Field (Surface) material not working with HDRP
Steps to reproduce:
1. Create a scene using Create -> HD Template Scene. Open the scene
2. Create a new Textmesh PRO (TMP) 3D object and new TMP UI object
3. Create a new material with shader type set to TMP/DistanceField (Surface) apply it to TMP 3D Object
4. Select TMP UI object and set the shader type of its default material to TMP/DistanceField (Surface)
5. Observe broken shaders in both instances
Expected result:
Working shader with HDRP
Note:
Judging from the https://forum.unity.com/threads/distance-field-surface-not-working.622234/ response Distance Field (Surface) is broken for SRP and not HDRP specifically.
Comments (2)
-
YTGameDevDave
Dec 15, 2021 19:20
-
PetraCephas
Feb 08, 2021 03:35
That is not a resolution! When will this be fixed?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
HDRP only supports HDRP shaders. We have plans to provide HDRP compatible TMP shaders, but not ETA.