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0
votes
Fixed

[2D] Sprite in Polygon mode disappears at lower Max Size settings

2D

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Mar 11, 2016

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Version/s: 5.3.3p3

Sprite in Polygon mode is not fully rendered at lower Max Size settings - load project - select LF_Tile_Orange - open the Sprite Ed... Read more

0
votes
Fixed

EditorJsonUtility doesn't serialize same UnityEngine.Object after reload...

Serialization

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Mar 11, 2016

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Version/s: 5.4.0b9

Repro steps: 1-Open the Bug scene. 2-Select the Bug GameObject 3-Link a reference to any UnityEngine.Object in the "Reference" field... Read more

0
votes
Fixed

Removing a script from the execution order manager changes the value of ...

Scripting

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Mar 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project. 2. Go to Edit -> Project Settings -> Script Execution Order. 3. Select "Script2"'s val... Read more

0
votes
Fixed
0
votes
Fixed

Standard Shader with Transparent Rendering Mode after changes becomes in...

Shaders

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Mar 10, 2016

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Version/s: 5.4.0b7

To reproduce the issue follow the steps: 1. Open "Unity5_4_Beta7CubeSurfaceTest" project 2. Play "CubesTest" scene 3. Select "Cube" ... Read more

0
votes
By Design

NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in th...

AI

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Mar 10, 2016

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Version/s: 5.3.3p2

NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene. According to the docs, "If the remaining distance ... Read more

1
votes
By Design

[iOS] Texture on device takes more memory than it should

iOS

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Mar 10, 2016

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Version/s: 5.3.3f1

To reproduce: 1. Open the attached project 2. Build for iOS with Profiler attached 3. Build with Xcode to iOS device 4. Open Profile... Read more

0
votes
Duplicate

Unnecessary GC pressure in editor when querying for a component that doe...

Editor - Other

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Mar 10, 2016

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Version/s: 5.3.3p2

Using this.gameObject.GetComponent<>(); uses much more memory if you are searching for the component that does not exist on that spe... Read more

0
votes
Fixed

TextMesh normals & dynamic batching issue

Graphics - General

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Mar 10, 2016

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Version/s: 5.3.2p3

Dynamic batching does not work correctly with TextMesh shader - if dynamic batching is enabled rotated text is not rendered correctl... Read more

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