Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1043783
Regression
No
UnityEditor.dll introspection fails with AccessDenied exception when loaded in Reflection mode in a regular .NET project
How to reproduce:
1. Open user-submitted project in any IDE (UnityEditorAccessDeniedTest.zip)
2. Build and run the project
3. Observe console output
(Optional)
4. Create a new Unity project
5. Put user-provided .dll files into the project
6. Copy the code from users' project to Unity project
7. Test the code using Unity
Expected result: The code succeeds in reflecting Unity .dll files in both projects
Actual result: Reflection fails on the users' project due to AccessDenied exception
Reproduced with *.dll files from: 2018.1, 2018.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
due to the low priority we decided that we won't fix it.