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Editor fails to open a project with no feedback when there is no disk in...
Repro steps:1. Set up a Vagrant Windows 10 Virtual Box2. Create a shared folder, accessible by both the host and the guest machine3.... Read more
TreeView background is not Rendered when rows have uneven heights
Steps to reproduce:1. Open user's attached project "MarineMuseum.DeBrug.zip"2. In the Top menu go to Window > IJsfontein > Loc... Read more
[Tiny] Project build fails when using package version 0.16.1
Workaround: Downgrading Tiny to version 0.15.3 Reproduction steps:1. Create a new project2. Import Project Tiny 0.16.1 package3. Try... Read more
Header overlaps text field below when it is inside script Component
How to reproduce:1. Open attached project ("proj.zip") and open SampleScene2. Select "test" GameObject3. Open Inspector window Expec... Read more
Editor layout becomes completely black when resizing Texture2D.whiteTexture
To reproduce:1. Open attached project ("case_1180843.zip")2. Open "SampleScene" scene and press Play3. Observe Editor layout Expecte... Read more
[Scripting] GetComponentInParent has no override for getting inactive ob...
How to reproduce:1. Open attached project "GetComponentInParentBug_2.zip" and scene "SampleScene"2. In Hierarchy window, select and ... Read more
OnDemandRendering with reports RenderTexture Exception
Using the OnDemandRendering API commands such as OnDemandRendering.renderFrameInterval yields Exceptions in the console in Play Mode... Read more
[Linux] Create Asset context menu is created with a vertical offset when...
How to reproduce:1. Create or open any project2. Position Project window to the lower half of the Editor3. Click on the + just below... Read more
The icon of the "Add" button in the Game View resolution drop-down menu ...
How to reproduce:1. Create or open a Unity project2. Make sure the Editor's theme is set to Personal in "Edit" > "Preferences..."... Read more
[SerializeReference] Assets lose its Data when a Class name is changed
To reproduce: 1. Download attached "SerializeReference.zip" project and open in Unity2. Select "New Some Thing" gameObject in the Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS