Search Issue Tracker
Fixed in 3.3.0
Votes
1
Found in [Package]
3.0.0
Issue ID
1059142
Regression
No
[LWRP] Shadow cascades double tris of scene
Current shadow cascade rendering in LWRP doesn't cull objects that are fully in closer cascades and don't need to be rendered again, this is due to the cull results not ignoring objects already covered in previous cascades.
Repo steps:
1. Load attached project
2. Load frame debugger, notice three draws under 'Shadows.RenderJobDir'
3. Assign the LWRP asset in the project to graphics settings
4. Load frame debugger
Expected result: Shadow draws should be the same
Actual result: Sphere is rendered in both near and far cascades
Repoed in 2018.3.0a6 LWRP 3.1.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment