Search Issue Tracker
Fixed in 3.0.0-preview.1
Votes
22
Found in [Package]
2.1.0
Issue ID
1059195
Regression
No
[SRP] ARBackgroundRenderer support
SRP Repo: Issue #1033
ARBackgroundRenderer relies on command buffers to fill the screen with a material before opaque rendering.
This class is relied on to render background in AR apps (ARCore, ARInterface, etc)
I think it should be supported by - at least - the LWRP, so it would work out of the box on existing projects (I'm seeing this in issues on Github in their respective repos already, people want SRP support)
So I think the approach is, either have a way to let the ARBackgroundRenderer add it's command buffer to the current render pipeline, or have the LWRP support it out of the box.
Another approach is, since the ARBackgroundRenderer adds a command buffer to the camera, shouldn't the render pipelines, by default, loop through these commands and add them to the list before the submit?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 3.0.0-preview.1):
Fix released in AR Foundation 3.0.0-preview.1 and related packages.