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Fixed in 3.0.0-preview.1



Found in [Package]


Issue ID




[SRP] ARBackgroundRenderer support

Package: ARFoundation


SRP Repo: Issue #1033

ARBackgroundRenderer relies on command buffers to fill the screen with a material before opaque rendering.

This class is relied on to render background in AR apps (ARCore, ARInterface, etc)
I think it should be supported by - at least - the LWRP, so it would work out of the box on existing projects (I'm seeing this in issues on Github in their respective repos already, people want SRP support)

So I think the approach is, either have a way to let the ARBackgroundRenderer add it's command buffer to the current render pipeline, or have the LWRP support it out of the box.

Another approach is, since the ARBackgroundRenderer adds a command buffer to the camera, shouldn't the render pipelines, by default, loop through these commands and add them to the list before the submit?

  1. Response avatar

    Resolution Note (fix version 3.0.0-preview.1):

    Fix released in AR Foundation 3.0.0-preview.1 and related packages.

Comments (2)

  1. 3b34770501a130c9aa405f488db17fef?d=mm


    Dec 03, 2019 11:19

    Very good content on ARBackgroundRenderer which relies on command buffers to fill the shade with a material before opaque rendering.

  2. 0e28a307f863b9dc3b768b7e351293f7?d=mm


    Nov 26, 2019 06:15

    Nice information and thanks for sharing this to us. Get more about best apps.

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