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Vertical ScrollView becomes horizontal when added as a child to Horizont...
How to reproduce:1. Open attached Unity project2. Open Window/BUG REPORT === Expected result: There should be two scrollbars - verti... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce:1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project")2. Enter Playmode Expected result: ... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more
[iOS] It is unable to dynamically instantiate ARSession when instantiati...
A Customer wants to create the ARFoundation system dynamically (because in his App he can use another kind of AR systems. A Customer... Read more
Animation transition is not interrupted by an Any State transition when ...
Repro steps:1. Open user attached project and "SampleScene"2. In the Hierarchy, click on "AnimatedBar" game object and double click ... Read more
[Mobile]Build fails on iOS or Android platform when DLL compiled for C# ...
How to reproduce:1. Open the attached il2cppbug.zip project2. Build for iOS or Android platform Actual: Build fails with error:stdou... Read more
Performance downgrade in Play Mode while being in Prefab Mode
Steps to repro:1. Open attached project "Performance Issue.zip"2. Make sure you are in Level_1 scene (Assets/Levels/1 world/Level_1.... Read more
Image preview Properties in the Import Settings are poorly visible when ...
How to reproduce:1. Open the attached "Repro1181766.zip" Project2. Click on "320bg.png" File in the Project View3. Resize the Image ... Read more
Actionmap editor search box needs "template" dropdown
-e: there is a search box in this window but it is not clear what and how can be searched with it--having a dropdown similar to the ... Read more
[Test Runner] Test status is not reflecting updated result on clicking o...
Test status is not reflecting updated result on clicking on Clear Results button in the toolbar Steps to Reproduce:1. Create a new p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS