Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a2
2018.3.0b8
Issue ID
1094782
Regression
No
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector.
Steps to reproduce:
1) Create new project
2) Import any video in the project browser(or any asset)
3) Select the video in project.
4) Click the preset button in Inspector > In the Preset window, save the preset.
5) Create a cube in the hierarchy > Select the cube.
6) Drag the Videoclip preset in the Inspector with the cube selected.
Actual result: EndLayoutGroup exception is thrown.
Expected result: No exception should be thrown.
Occurring on: 2018.3.0b8, 2018.2.0b1,2018.1.0b1, 2018.1.0a2
Environment : Windows and Mac both
Stack trace: EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment