Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a2
2018.3.0b8
Issue ID
1094782
Regression
No
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector.
Steps to reproduce:
1) Create new project
2) Import any video in the project browser(or any asset)
3) Select the video in project.
4) Click the preset button in Inspector > In the Preset window, save the preset.
5) Create a cube in the hierarchy > Select the cube.
6) Drag the Videoclip preset in the Inspector with the cube selected.
Actual result: EndLayoutGroup exception is thrown.
Expected result: No exception should be thrown.
Occurring on: 2018.3.0b8, 2018.2.0b1,2018.1.0b1, 2018.1.0a2
Environment : Windows and Mac both
Stack trace: EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment