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Votes

0

Found in

2017.4.15f1

2018.2.13f1

2018.2.17f1

2018.3.0b11

2019.1.0a9

Issue ID

1094721

Regression

No

[iOS] Unity Build fails: UnityLinker.exe did not run properly!

Build Pipeline

-

Steps:
1. Build the attached project ("demo-small.zip")

Expected: successfully build.
Actual: build fails with errors in the Console:
Failed running [...] /Contents/il2cpp/build/UnityLinker.exe [...]
Exception: [...]/Contents/il2cpp/build/UnityLinker.exe did not run properly![...]

Reproduced with: 2017.4.15f1, 2018.2.17f1, 2018.3.0b11, 2019.1.0a9.

Note: not reproducible when building for Standalone and Android.

  1. Response avatar

    Resolution Note:

    The problem is related to the iPlayDealUnitySDK 2.dll file. This is a managed assembly which was built with the name UnitySDK.dll. It looks like the file was renamed at some point. Unity does not support changing the name of managed assemblies like this after they are built. If I change its file name to UnitySDK.dll, this problem does not occur.

Comments (1)

  1. 3b3ccb355039bc836aec7bda37eeabfd?d=mm

    cyclSunity

    Sep 16, 2020 23:08

    Hey this bug isn't just in versions
    2017.4.15f1
    2018.2.13f1
    2018.2.17f1
    2018.3.0b11
    2019.1.0a9
    It's in 2019.3.15f1 too!
    Please help.

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