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Test Framework - Grammatical error in package description text
When viewing the description of the Test Framework package in Package Manager, the description states: "Test framework for running E... Read more
Package Manager - NullReferenceException occurs when removing a package ...
If you are only viewing the packages in your project and remove one, a NullReferenceException will occur in the console: Package Man... Read more
[Mobile Notifications] Unfriendly name used in asset folder structure w...
When the Mobile Notifications package is installed, it creates a settings asset in the following location: Assets/Editor/com.unity.m... Read more
[Mobile Notifications] NullReferenceException occurs if the settings ass...
If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more
Mobile Notifications - Errors with Notification icons are drawn over the...
When selecting a texture to use as a Mobile Notification icon on Android, if you select a texture that can't be used then an error m... Read more
[Android] SystemInfo.processorType returns incorrect processor type valu...
1. Open attached "processorType" project2. Make a build&run to Snapdragon 845 device3. Observe processorType value Expected resu... Read more
[HDRP] Increasing the PBR sky radius value causes saturated sky line art...
Steps to reproduce:1. Open attached project2. Select Sky and Fog Volume3. Change the PBR sky planetary radius value4. Observe that v... Read more
Ping highlight does not mark a folded child GameObject in the Hierarchy ...
How to reproduce:1. Open user-submitted project (WrongPingDraw)2. Open the 'SampleScene'3. In the Hierarchy window Unfold the GameOb... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more
Animating position in Animator breaks when a sprite Frame is changed
How to reproduce:1. Open user-supplied project2. Open "SampleScene" Scene3. Press Play > observe the Game View Expected result: B... Read more
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