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[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more
The warning message for "Remove Matte (PSD)" is still shown when you imp...
How to reproduce:1. Open a new project2. Import the attached PSD file3. Select it, and check Remove Matte (PSD) mark in the Inspecto... Read more
Unable to install package from disk when latest Vuforia Engine AR versio...
How to reproduce:1. Create a new project2. Download and extract the user's attached 'com.ptc.vuforia.engine.zip' package3. Select Wi... Read more
[Oculus Quest][Oculus Go] XRDevice TrackingSpaceType is set to Stationar...
Repro steps:1. Open QA attached project "repro_1183256"2. Build and Run on Oculus Quest/Go The player head is correctly above ground... Read more
[UIElements] Trying to read value of type Color while reading a value of...
To reproduce:1. Create new project in Unity2. Open Package managerExpected result: Package manager opens cleanlyActual result: Tryin... Read more
[Android] Using "Render Over Native UI" with transparent images, makes t...
Reproduction steps:1. Open "renderOverNative_Android.png" project2. Build & Run for Android3. Notice how the button is rendered ... Read more
Texture quality changes are not reflected when the texture is loaded fro...
How to reproduce:1. Open the attached project ("case_1176201-New_Unity_Project.zip")2. Open the repro scene ("SampleScene")3. Set th... Read more
Export option is highlighted in ProBuilder window when an object is unbu...
How to reproduce:1. Open the attached 'project-1183238.zip' project2. In the Probuilder window select '+' button next to 'New Shape'... Read more
[UI] Radius property is missing when Area light shape is set to Disc in ...
Steps to reproduce: 1. Create a new project or open an existing one2. Create an area light game object3. Set its shape to Disc4. Not... Read more
"Should not be capturing when there is a hotcontrol" logs appear when ch...
Repro steps:1. Open user attached project2. In the Hierarchy, select "Main Camera"3. From the Camera component, open Target Texture'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS