Search Issue Tracker
Saving a subgraph creates null reference exceptions
Repro steps:1. Use a project containing HDRP2. Create a subgraph3. Save itExpected result: no null reference exceptionsActual result... Read more
[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...
Reproduction steps:1. Create a New project2. Exit and Re-Open Unity3. Force Quit Unity before it properly starts4. Run it in batch m... Read more
Shadergraph detects recursive subgraphs but does not stop you from savin...
Does not reproduce in 6.9.1 Repro steps:1. Use HDRP or Universal project of 7.0.1 or later2. Create a subgraph3. Open the subgraph4.... Read more
[URP] [Regression] CommandBuffer name is always CommandBuffer.Execute on...
Steps:1. Open attached project2. Open repro scene3. Hit play->Game View is black, which is expected4. Open frame debugger, enable... Read more
[Android]Video is not rendered when it is downloaded via url on Android 10
How to reproduce:1. Download the project from the link provided in the Edit section2. Build and run to android device3. Press the "D... Read more
[HDRP] 'HDRP Asset missing' warning has a spelling mistake
Repro:1. Create a new unity project.2. Download High Definition RP package through Package Manager. (Window -> Package Manager)3.... Read more
Error in console while searching in Quick Search after switching a scene...
How to reproduce:1. Open the attached "QuickSearchError.zip" project2. Open "SampleScene"3. Open the Quick Search window and type in... Read more
Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more
[Linux] [Android] IL2CPP build fails with Access denied error, insuffici...
How to reproduce:1. Create or open any project with a Unity version that was downloaded through the Hub (along with the Android SDK ... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps:1. Open QA attached project "repro_1183721"2. Build and run on Oculus Quest Actual: Reflection is rendered differently p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field