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Unlit/PBR Shader Graph Keywords menu is too small and is difficult to na...
How to reproduce:1. Open attached project2. Select New Shader Graph asset3. Press "..." button next to the Keywords label at the Ins... Read more
Json Parse Error in shadergraph file causes unity to crash and refuse to...
Doesn't reproduce in 2019.1.11f1Reproduced in 2019.2.6f1, 2019.3.0b3, and 2020.1.0a4 (both 6.0.1 and 6.1.1)Repro steps:1. Use a proj... Read more
Struct with marshalled byte/char array fails to be properly cloned by a ...
How to reproduce:1. Open user-submitted project (string_marshall_test) in OSX2. Open the 'default' scene3. Enter Play Mode Expected ... Read more
Performance of NavMeshBuilder.UpdateNavMeshData spike up to 10 times
Steps to reproduce:1. Download NavMeshTest.zip and open "mytest" scene2. Start playing in the Editor.3. Add a plank by pressing "Spa... Read more
Deleting subgraph that is referenced in shadergraph and then plugging it...
Note: doesn't reproduce in 7.0.1Repro steps:1. Use project with universal RP2. create a PBR shadergraph, keep it open, with the shad... Read more
Deleting subgraph that is referenced and plugged into another node in sh...
Does not reproduce in 7.0.1Repro steps:1. Use project with universal RP2. Create a new shadergraph3. Create a new subgraph4. Drag th... Read more
Attempting to delete subgraph node whose subgraph was deleted from proje...
Does not reproduce in 7.0.1Repro steps:1. Use a project with Universal2. Create a PBR shader3. Create a subgraph4. Drag the subgraph... Read more
Saving a subgraph creates null reference exceptions
Repro steps:1. Use a project containing HDRP2. Create a subgraph3. Save itExpected result: no null reference exceptionsActual result... Read more
[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...
Reproduction steps:1. Create a New project2. Exit and Re-Open Unity3. Force Quit Unity before it properly starts4. Run it in batch m... Read more
Shadergraph detects recursive subgraphs but does not stop you from savin...
Does not reproduce in 6.9.1 Repro steps:1. Use HDRP or Universal project of 7.0.1 or later2. Create a subgraph3. Open the subgraph4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings