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1
votes
Duplicate

Crashes on GameObject::IsActiveIgnoreImplicitPrefab when duplicating a P...

Scene Management

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Jul 23, 2019

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Version/s: 2018.4.0f1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project2. Select the Prefab named LPWaterPerformance from the Hierarchy3. Press Ctrl + D Reproduci... Read more

1
votes
Fixed

MissingReferenceExceptions are thrown when changing UI parent Canvas to ...

uGUI

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Jul 23, 2019

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Version/s: 2019.1.0b1, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" in the attached "case_1171433_Repro" project2. Press "Play"3. Select any of the dropdown ... Read more

2
votes
Duplicate

AssetDatabase.Refresh() executes slower when compared to previous versions

Asset - Database

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Jul 23, 2019

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Version/s: 2019.3.0a1, 2019.3.0a8

How to reproduce:1. Open the attached project("AssetImportPerformance")2. Go to BugReport > Create 100 assets3. Observe console E... Read more

0
votes
Fixed

TextMesh Pro - Warning appears in console when importing Examples & Extras

Package: TextMeshPro

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Jul 23, 2019

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Version/s: 2.0.1

When the TMP Examples & Extras are imported, a warning appears in the console: Component of type GUI Layer is no longer availabl... Read more

0
votes
Fixed

[Mobile Notifications] Notifications Setttings UI does not respond well ...

Package: Mobile Notifications

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Jul 23, 2019

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Version/s: 1.0.2

The layout of the UI for the Mobile Notifications Settings does not react well to different window sizes and layouts. This can most ... Read more

0
votes
Fixed

[Mobile Notifications] Include CoreLocation framework field is missing w...

Package: Mobile Notifications

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Jul 23, 2019

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Version/s: 1.0.2

If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more

0
votes
Fixed

[Sprite Editor Window] Slice button is pushed outside the window when us...

Package: 2D Sprite

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Jul 23, 2019

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Version/s: 1.0.0

[Sprite Editor Window] Slice button is pushed outside the window when using Slice by Cell Count/Size Steps to repro: - Import/create... Read more

1
votes
By Design

[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...

Package: PostProcessing

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Jul 23, 2019

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Version/s: 2.1.0

How to reproduce:1. Open the user's project2. Open the "Scenes/SampleScene" scene3. Select the Post-process Volume in the Hierarchy4... Read more

0
votes
Won't Fix

RectTransform Component changes position randomly when changing its Anch...

uGUI

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Jul 23, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the Scene "SampleScene" in the attached "case_1171381.zip" Unity project2. In the Hierarchy tab, select the... Read more

0
votes
Duplicate

[Metal] Memory leak occurs when resizing the preview window

Metal

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Jul 23, 2019

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Version/s: 2019.3.0a2, 2019.3.0a10

How to reproduce:1. Open the attatched project (New Unity Project44)2. Select the material in the Assets folder3. Resize the preview... Read more

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