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A project fails to build for WebGL if the project name contains UTF-8 sy...
How to reproduce:1. Create a new project with a name that contains UTF-8 characters. For example, "тест"2. Build the project for Web... Read more
GameObject.Find() returns wrong value when GameObject name is the same a...
How to reproduce:1. Open attached project ("UnityFindbug.zip") and open SampleScene2. Enter PlayMode3. In Game view click on the top... Read more
[Linux] Play keyboard shortcut doesn't work when in playmode
To reproduce:1) Create a new project2) Press Ctrl+P Expected: Scene starts playing 3) Press it again Actual: Scene doesn't stop play... Read more
Canvas' children scale when GameObjects are being selected in the Hierarchy
How to reproduce:1. Open user's attached 'Canvas Problems.zip' project2. Open SampleScene3. Select Image GameObject in the Hierarchy... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce:1. Open attached project "repro_1179051"2. Build and run the project Expected result: model is visible in the Unity... Read more
OnValidate is called every Frame when Prefab Asset in Project Window is ...
How to reproduce:1. Open user's attached project (OnValidateCalledEveryFrame.zip)2. In Project Window select "Spline" prefab Expecte... Read more
Impossible to open a project when there is only one Unity version added ...
How to reproduce:1. Open Unity Hub using the EnvIronman VM (more information in Edit)2. Uninstall Unity version 2019.1.14f13. Select... Read more
Fbx model's textures are not extracted when selecting 'Extract Textures'...
How to reproduce:1. Open user's attached '_pubgTest.zip' project2. Select 'TestCube' in the Project Browser3. Select Materials Tab i... Read more
[Tiny] DOTS Layout does not Open when Launching a Project
Reproduction steps:1. Open the attached project named "Case_1179000"2. Open the Joystick sample project Expected result: DOTS Editor... Read more
Dynamic Clipping works poorly with large scenes / terrains with the pivo...
Summary:Basically the Dynamic Clipping (which is set by default) works very poorly with large scenes, especially terrain, especially... Read more
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