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Animation Window affects changing fbx animation import settings and anim...
How to reproduce: 1. Open the user-submitted project 2. In the Project Window select "testanim" and expand it 3. Select the "Test Ta... Read more
[WebGL] "Maximum call stack exceeded" error appears when Enable Exceptio...
To reproduce: 1. Open the attached project (TestWebGLBuild.zip) 2. Build and Run for WebGL Expected: no error when launching the g... Read more
Adaptive tile mode Sprites are not sorted by their Pivot Point
How to reproduce: 1. Open the user-submitted project 2. Go to Edit -> Settings -> Graphics and observe the Transparency Sort Axis se... Read more
Calling AssetDatabase.Refresh after ScreenCapture.CaptureScreenshot does...
How to reproduce: 1. Open tester-submitted project (CaptureScreenshotAndRefresh) 2. Open Scene 'SampleScene' 3. Enter Play Mode and ... Read more
Test Runner hangs when Exception is thrown in UnitySetUp
How to reproduce: 1. Open the attached "Test1077216.zip" project 2. Go to the Test Runner and Run All 3. Notice that the Test Runner... Read more
[Windows] New HD Render Pipeline project renders all black
To reproduce: 1. Create a new project 2. When creating the project select High Definition - RP (Preview) 3. When the project is open... Read more
Connecting Edges does not split the Edges at their midpoints and a new E...
To reproduce: 1. Download attached project "workbench-2018.2.zip" and open in Unity 2. Open "scene" scene 3. Press Tools > ProBuild... Read more
[UnityTest] Playmode tests create a new testing thread when testing arra...
How to reproduce: 1. Download project from the link to the cloud and open it 2. Open Test Runner (Windows -> General -> Test Runner)... Read more
Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Enable the Frame Debugger, there will be two Dynamic Batches ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection