Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2018.3.0a6
2019.2.0a1
2019.2.1f1
2019.3.0a1
2020.1.0a1
Issue ID
1180518
Regression
No
Adding children in Prefab Mode when there are unapplied new GameObject overrides causes the Prefab to have incorrect structure
How to reproduce:
1. Create a new Unity project
2. Create a GameObject with a child and turn it into a Prefab
3. In the Hierarchy window add a new child to the Prefab
4. Without applying the override open the Prefab in Prefab Mode
5. Add a new child to the Prefab
6. Exit Prefab Mode and see the Hierarchy window
Expected result: the unapplied child GameObject override is positioned at the bottom
Actual result: the unapplied child GameObject override is positioned in the middle
Reproducible with: 2018.3.0a6, 2018.4.7f1, 2019.2.4f1, 2019.3.0b1, 2020.1.0a2
Could not test with: 2017.4.32f1, 2018.3.0a5(Uses the old Prefab System)
Notes:
Same structural result can be achieved by applying new child GameObject overrides individually
The unapplied child GameObject can be moved down, but cannot be moved up
The Overrides menu shows not only the added child, but also indistinct changes in Transform for children, positioned lower than the unapplied child override; applying the Transform changes does nothing and retains the entry in the 'Overrides' menu
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a15: GameObjects added to a prefab instance, which are added after the prefab's children, will remain after the prefab's children even after new children are added to the prefab