Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
1
Found in
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a2
Issue ID
1180541
Regression
No
Fatal error in Unity CIL Linker for type within attribute when building with Medium or High Stripping Level
Steps to reproduce:
1. Download attached project
2. Make sure that Manage Stripping level is set to Medium or High
3. Build for Standalone (IL2CPP or Mono)
4. Observe error in the console result in a failed build
Results: Build fails
Reproduced with: 2020.1.0a2, 2019.3.0b2, 2019.2.3f1, 2019.4.9f1
Note:
In TestScript.cs, EnumPolicy is included within the [JsonConverter] attribute.
Without EnumPolicy, the build will succeed (JsonConverter seems to be marked to be preserved), but with it, it will fail.
[PreserveAttribute] on EnumPolicy will fix the issue, however, the linker should be able to preserve types within preserved attributes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "The referenced script (Unknown) on this Behaviour is missing!" warning is thrown when enabling/disabling the "Deep Profile" in the Play Mode
- Not compatible with UITK Materials can be assigned in the UI Builder
- "ArgumentOutOfRangeException" is thrown when selecting a transition to an animation shorter than 3 frames with "Loop Time" enabled
- Unable to Undo a change in the Scene when an open and visible VFX Graph has a NaN value
- VFX Graph does handle NaN values when they are present in the VFX Graph
Add comment