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[Steamworks] First SyncVar variable in script is overridden by random va...
How to reproduce: 1. Open attached project "Steam Tools.zip" and scene "SteamworksExample" 2. Open Steam and log in to an account 3... Read more
Editor crashes in GUIStyle::GUIStyle when passing null into a new GUIStyle
To reproduce: 1. Open the attached project (GUIStyle Crash.zip) 2. Open the Sample Scene 3. Enter Play mode Expected: the Editor d... Read more
FindGameObjectsWithTag() treats a GameObject in Prefab Mode as another G...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Select "Cube" in the Hierarchy and open it in Prefab Mode 4. En... Read more
Particle System's Renderer complains about Vertex Streams not matching w...
How to reproduce: 1. Open a new Unity project 2. Import user's "Bug_report_Particles.unitypackage" 3. Find "EstelaDesierto_Real_MBT_... Read more
ParticleSystem doesn't respect the LocalScale scaling mode
How to reproduce: 1. Open the user-submitted Project and open the "Test" scene 2. Enter Play mode 3. Press 1 on the keyboard and obs... Read more
[ARCore] Graphics Jobs cause black screen when using ARCore
To reproduce: 1. Open user's attached project 2. Build it for Android (make sure the device is compatible with ARCore) Expected: d... Read more
Presets slector doesn't show relative path to where they are saved in th...
Presets selector doesn't show relative path to where they are saved in the project 1. Open the attached project or created two pres... Read more
Presets with the same name appear only once in the PresetManager drop do...
Presets with the same name appear only once in the PresetManager drop down menu 1. Open the attached project or start fresh by crea... Read more
Unity crashes when Particle System Ring Buffer is Enabled and if Max Par...
How to reproduce: 1. Open the attached project. 2. Create a new Particle System. 3. Select Particle System in the Hierarchy and in t... Read more
Editor crashes on PlayerLoopController::SetPaused when Editor is Profile...
Steps to reproduce: 1. Open users attached project 2. Enable Profiler recording with Editor Profiling enabled 3. Enter Play Mode 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection