Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.7f1
Issue ID
1080205
Regression
No
[Steamworks] First SyncVar variable in script is overridden by random values generated from transform.position.x
How to reproduce:
1. Open attached project "Steam Tools.zip" and scene "SteamworksExample"
2. Open Steam and log in to an account
3. In Unity enter Play mode
4. In Game View, click on "Find Match" button (a cube with your steam profile picture and name should appear)
5. In Hierarchy window, select "Cube(Clone)"
6. In Inspector window change Transform -> Position -> X and observe "Example Network Player Control (Script)" -> "Test Id 3" value
Expected result: the "Test Id 3" does not change
Actual result: the "Test Id 3" value changes to random characters
Reproducible with: 2017.4.16f1, 2018.2.7f1, 2019.1.0a9
Notes:
If the "Example Network Player Control" -> "Test Id 3" variable is commented out, the next SyncVar will have the same effect (in this case the "Test Id 2 will change to random numbers")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment