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Fixed in 2018.3.X



Found in


Issue ID




Unity crashes when Particle System Ring Buffer is Enabled and if Max Particles are set to 0

Visual Effects - Legacy


How to reproduce:
1. Open the attached project.
2. Create a new Particle System.
3. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer Mode to "Pause Until Replaced".
4. Delete Max Particles value or set it to 0.

Expected result: Unity does not crash.
Actual result: Unity crashes.

Reproducible with - 2019.1.0a1, 2018.3.0b2
Not reproducible with - 2018.2.9f1 and earlier (No ring buffer)

Comments (1)

  1. Deeeds

    Nov 19, 2018 14:14

    Ring Buffer Mode doesn't work. Both modes seem utterly broken when using Particles Over Distance.

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