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[Windows] Addressables can't be built or cleaned if generated path excee...
How to reproduce:1. Download the attached project (make sure the project path takes at least ±60 characters)2. Open Window > Asse... Read more
PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...
Steps to reproduce:1. Open the project attached by the user2. Open "NativeArrayTestScene"3. Enter Play mode4. Observe the console Ex... Read more
NullReferenceException when trying to override a Prefab with corrupted p...
Steps to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug3. In... Read more
Mesh ignores depth buffer when it is drawn using EndCameraRendering call...
Reproduction steps:1. Open the attached project named Case_11975752. Open the SampleScene3. Enter Play mode4. Observe that the wall ... Read more
[URP] GameObject's shadow is animated when Animated Materials rendering ...
How to reproduce:1. Open user's attached 'TimeBug.zip' project2. Open 'TimeBug' Scene3. Make sure that 'Animated Materials' setting ... Read more
Console Window filter stops displaying the used Value after entering Pla...
Reproduction steps:1. Open the attached project named Case_11974942. Open the SampleScene3. Enter Play mode4. Observe 15 messages in... Read more
Scripts cannot be loaded when they contain an odd number of "*" signs in...
Steps to reproduce:1. Open the attached "ScriptBug" project2. Select "Directional Light" GameObject in the Hierarchy window3. Open t... Read more
[Timeline] Foot IK property has no affect on the animation when Timeline...
Steps to reproduce:1. Open the provided project "Foot IK Timeline preview.zip"2. Select the "New Timeline" GameObject in the Hierarc... Read more
Editor crash on AssetDatabase.CreateAsset() called from Editor.OnDisable
How to reproduce:1. Open user attached project "New Unity Project.zip"2. Open scene "TestScene"3. Select "GameObject" in the Hierarc... Read more
TestRunner runs unselected tests when selected test name is identical
How to reproduce:1. Open the attached 'TestTest.zip' project2. Open Window -> General -> Test Runner3. Select TestTest -> U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field