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In Progress
Fix In Review for 6000.0.X, 6000.4.0a6
Fixed in 2022.3.70f1, 6000.2.14f1, 6000.3.1f1, 6000.5.0a1
Votes
0
Found in
2022.3.28f1
6000.0.1f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-71748
Regression
No
[XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
Steps to reproduce:
1. Open the attached user's project "CustomPassXR.zip"
2. Connect Oculus link with Quest 2/3
3. Make sure OpenXR or OculusXR is selected as the XR Plugin
4. Make sure "Initialize XR on Startup" is disabled and Single Pass Instanced selected
5. Enter Play Mode
6. Press the "M" key on the keyboard
7. Observe the GameObject outlines being projected with an offset and both eyes render them differently
Expected Result: GameObject outlines do not follow HMD movement and both eyes render the same
Actual Result: GameObject outlines are projected with an offset and both eyes render them differently (See attached "Repro.mp4")
Reproducible with: 2022.3.28f1, 6000.0.1f1
Could not test on 2021.3.38f1 due to "NotImplementedException: Invalid XR setup for single-pass, trying to add too many views! Max supported: 1" after entering Play Mode
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Project uses HDRP
-Reproducible in Windows Standalone Player and Play Mode
-Reproducible with OculusXR and OpenXR plugins
-Repoducible only with Single Pass Instanced Rendering Mode
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