Search Issue Tracker
Fixed in 4.2.0-preview
Votes
0
Found in [Package]
4.0.1-preview
Issue ID
1089440
Regression
Yes
[LWRP] Additional lights do not work with shadows disabled
How to reproduce:
1. Open the attached project ("Repro.zip")
2. Open the "SampleScene" scene and observe that the lights are not working
3. In the Project Window search bar type in "LWRP-HighQuality" and click on it
4. In the Inspector Window tick the "Lighting" -> "Main Light" -> "Cast Shadows" option
5. Observe the Scene View again
Expected result: Spotlight and Point Light lights are visible when the cast shadows option is disabled
Actual result: Spotlight and Point Light lights don't work when both Main Light and Additional Light shadows are disabled
Reproduced with: LWRP - 4.0.0; LWRP - 4.0.1
Not reproducible: LWRP - 3.3.0; LWRP - 3.1.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note (fix version 4.2.0-preview):
Additional lights now work regardless of shadow settings