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0
votes
Won't Fix

OnTriggerEnter event does not get executed even if Character Controller ...

Physics

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Nov 02, 2019

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Version/s: 2019.2.10f1, 2020.1

Reproduction steps:1. Open project in "TriggerEnter.zip"2. Select both Cube and Capsule in the Hierarchy window so you can see their... Read more

0
votes
Won't Fix

[Capacity] Particle strips in GPU event-triggered systems override the p...

Package: Visual Effect Graph

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Nov 02, 2019

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Version/s:

Repro steps:1. Open the attached VFX2. Set the capacity of the Particle Strip system to 643. Observe how the blue (parent) particles... Read more

0
votes
By Design

Can't add a script as a component when there are two classes with the sa...

Scripting

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Nov 02, 2019

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Version/s: 2019.3.0b4, 2020.1, 2020.1.0a11

Can't add a script as a component when there are two classes with the same Name (one is a MonoBehaviour, the other isn't) in the sam... Read more

1
votes
By Design

[HDRP] Particles are ghosted when Temporal Anti-Aliasing is enabled in P...

Package: Scriptable Render Pipeline HD

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Nov 01, 2019

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Version/s: 5.2.3

How to reproduce:1. Open the VM -> Bug Attachments -> project -> '1195582-Ghosted-particles-TAA.zip' project (more informat... Read more

13
votes
Fixed

[SerializeReference] Crash when using SerializeReference with preloaded ...

Asset - Importers

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Nov 01, 2019

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Version/s: 2019.3, 2019.3.0b8

1) Pull attached changeset 2) Build a standalone player, windows x64 was tested locally. 3) Launch player, crash! Read more

1
votes
Fixed

[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...

XR SDK

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Nov 01, 2019

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Version/s: 2018.1.0b12

When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more

0
votes
Fixed

[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...

Progressive Lightmapper

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Nov 01, 2019

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

To reproduce: 1. Open the project in case 1195549,2. Edit File->Build Settings...->Player Settings...->Player->Lightmap ... Read more

0
votes
By Design

Lightmap textures are broken when lightmap quality is set to Normal or Low

Progressive Lightmapper

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Nov 01, 2019

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more

0
votes
Fixed

[GPU PLM] CL_INVALID_PROGRAM error and fallback to CPU Lightmapper after...

Progressive Lightmapper

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Nov 01, 2019

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Version/s: 2020.1.0a12

Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. In the Lighting window click 'Generate Lighting' button. Exp... Read more

0
votes
Fixed

[IMGUI] Width text is misaligned in Trail Renderer preset asset

Visual Effects - Legacy

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Nov 01, 2019

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Version/s: 2019.3.0b9

Width text and its value are misaligned in Trail Renderer preset asset. Steps to repro:1. Create a new project.2. GameObject > Ef... Read more

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