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SV_RenderTargetArrayIndex does not return values in Player when setting ...
How to reproduce:1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project2. Build and run the Scene3.... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more
[SerializeReference] Editor crashes on Transfer<JSONRead> when calling J...
How to reproduce:1. Open the attached project "case_1198073.zip"2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Repr... Read more
[2018.4] Broken csproj is generated when Visual Studio is installed
How to reproduce:1. Open the attached project2. in Preferences > External tools, set the Script Editor to Visual Studio3. Assets ... Read more
[Linux] Motion Blur causing artifacts to appear on older quad primitive
When using motion blur with UDP I'm getting blue artefacts on the quad that holds the player scoreboard. If you add a new quad the a... Read more
[Mac]Build Settings window goes behind the editor while trying to add sc...
Steps To Reproduce 1. Create a new project2. File > Build Settings3. Click on any scene in the project window to drag and drop in... Read more
The color of the screenshot captured with CaptureScreenshotAsTexture is ...
How to reproduce:1. Open the project "case_1198055-screenshot"2. Open the Scene "Testing"3. Press the Play button4. Select the GameO... Read more
[XR][URP] Rendering into RenderTexture with Single Pass Instanced render...
Steps to reproduce:1. Download attached project and open "Testing" scene2. Make sure VR is enabled and Render mode set to Single Pas... Read more
Unity.Mobile.Notifcations.Editor.asmdef is not auto-referenced and canno...
How to reproduce:1. Open user-submitted project (NotifyMe)2. See that the Editor script 'Scripty.cs' compiles successfully3. Remove ... Read more
[TMP] Margins field are misaligned under "Extra Settings" when a preset ...
Margins field are misaligned under "Extra Settings" when a preset of "TextMeshPro - Text" is created Steps to repro:1. Create a new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor