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Not Reproducible
Votes
0
Found in
2018.3.0b5
Issue ID
1090139
Regression
No
[GPU PLM] GPU lightmapper produces red and black stripes in the lightmaps
I am baking a scene with only one grey material, bounced lighting only, one sunlight in mixed mode.
The lightmap UVs are generated on import.
I see stripes in my lightmap when I bake.
The first batches of rays seem ok, but after some time stripes start appearing.
The stripes have changed color and value when I changed the lightmap resolution : they were bright white/yellow with lightmap size 512 and went red and black when I increased to 1024 or more.
It seems that corrupted batches of rays show later when my lightmap size is 4096.
Notes:
- Reproduces on 2018.3.0b4 using GTX 1080
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