Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b5
Issue ID
1090139
Regression
No
[GPU PLM] GPU lightmapper produces red and black stripes in the lightmaps
I am baking a scene with only one grey material, bounced lighting only, one sunlight in mixed mode.
The lightmap UVs are generated on import.
I see stripes in my lightmap when I bake.
The first batches of rays seem ok, but after some time stripes start appearing.
The stripes have changed color and value when I changed the lightmap resolution : they were bright white/yellow with lightmap size 512 and went red and black when I increased to 1024 or more.
It seems that corrupted batches of rays show later when my lightmap size is 4096.
Notes:
- Reproduces on 2018.3.0b4 using GTX 1080
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder
Add comment