Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b4
Issue ID
1090168
Regression
No
[MainModule] CustomCulling set to Pause is not preventing the systems from being updated when off-screen
Repro steps:
1. Play CustomCulling from the attached project
2. Press the spacebar (or use the drop-down) to switch the particle culling to Pause
3. Observe how the FPS remains unchanged
4. Press the Enable Culling checkbox to activate culling via script (from Karl's Unite talks)
5. Observe the FPS improve.
Expected outcome: particle systems with culling mode set to Pause to not impact performance while off-screen.
Actual results: switching the culling mode does not seem to affect anything
Notes:
- not a regression, a new feature
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment