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Audio clips after switching scene when scene has Timeline audio playing
How to reproduce:1. Open attached project ("Audio Mixer Volume Blip.zip")2. Open Test Scene A scene3. Enter Play mode Expected resul... Read more
Preview icons in Project Window are different from Inspector Preview Win...
How to reproduce:1. Open user attached project "UnityTextureImporterBug.zip"2. Observe Preview icons in Project Window and Preview W... Read more
[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
Switching between Debug and Release modes in editor throws a SocketExcep...
Switching between Debug and Release modes in editor throws a SocketException Switching between Debug and Release modes in editor thr... Read more
SV_RenderTargetArrayIndex does not return values in Player when setting ...
How to reproduce:1. Open the "Render slice index test" Scene in the attached "1198097.zip" Unity project2. Build and run the Scene3.... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more
[SerializeReference] Editor crashes on Transfer<JSONRead> when calling J...
How to reproduce:1. Open the attached project "case_1198073.zip"2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Repr... Read more
[2018.4] Broken csproj is generated when Visual Studio is installed
How to reproduce:1. Open the attached project2. in Preferences > External tools, set the Script Editor to Visual Studio3. Assets ... Read more
[Linux] Motion Blur causing artifacts to appear on older quad primitive
When using motion blur with UDP I'm getting blue artefacts on the quad that holds the player scoreboard. If you add a new quad the a... Read more
[Mac]Build Settings window goes behind the editor while trying to add sc...
Steps To Reproduce 1. Create a new project2. File > Build Settings3. Click on any scene in the project window to drag and drop in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS