Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0b5
2020.1.0a1
Issue ID
1187157
Regression
Yes
[Improved Prefab] Tree prefab continuously updated on selecting "Recompute Tree" option in prefab mode
Tree prefab continuously updated on selecting "Recompute Tree" option in prefab mode.
Steps to repro:
1. Create a new project.
2. Gameobject > 3D Object > Tree.
3. Open tree game object in Prefab Mode.
4. Click on "Recompute Tree" button.
Actual Result:
Tree prefab continuously updated.
Expected Result:
Tree prefab updated once.
Reproducible in:
2020.1.0a6, 2019.3.0b5, 2019.3.0a1.
Working Fine in:
2019.2.0f1.
Environment:
Only on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
- [Usability] No warnings when creating the selector with the duplicate name
- [sw-unity-6-1] Shadergraph panning area size is constant regardless of the size or the zoom level
- [Android] Arabic characters are not displayed when the font falls back to the OS font
Add comment