Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
7.1.2
Issue ID
1187166
Regression
No
[Visual Effect Graph] ArgumentNullException is thrown on creating "Empty Particle System (System)" Node
On creating "Empty Particle System (System)" Node under "Simple Static Mesh" Template throwing ArgumentNullException, refer attached video and Stack Trace text file
Steps to repro:
1. Create a new project
2. Windows > Package Manager > Visual Effects Graph > Install
3. Project > Packages > Visual Effect Graph > Editor > Templates > Open Simple Static Mesh Template
4. Simple Static Mesh Template > right-click > Create Node > System > Empty Particle System (System)
Actual Result:
ArgumentNullException is thrown on creating "Empty Particle System (System)" Node
Expected Result:
"Empty Particle System (System)" Node gets created without any exception thrown in the Console
Reproducible in:
2020.1.0a6, 2019.3.0b5, 2019.3.0a10
Package Version found: 7.1.2, 7.1.1, 7.0.0.
NOTE:
Visual Effect Graph is introduced in 2019.3.0a10.
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment