Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.1.1f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1187147
Regression
Yes
Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null
How to reproduce:
1. Open the attached project (case_1187147.zip)
2. In Menu Toolbar select "ScobeDev" > "Character Sprite Processor"
3. In the "Character Sprite Processor" Window click on "Process sprites"
4. Observe the crash
Expected result: a NullReferenceException is thrown instead of a crash
Reproducible with: 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a7
Not reproducible with: 2017.4.32f1
Note: in 2017.4, a NullReferenceException is thrown instead of a crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment