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Inline curves are incorrectly drawn when panning
To reproduce:1. Open the timeline window (Sequencing -> Timeline)2. Select a Gameobject and create a new timeline3. Add an animat... Read more
[PackMan] Minimum horizontal width is not set for Packages list and desc...
Minimum horizontal width is not set for Packages name list and description divider in Packman window. Refer the attached video Steps... Read more
Field Serialization in OnValidate method fails due to not being properly...
How to reproduce:1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene"2. In Hierarchy select "Move Right ... Read more
[Profiler] Exception thrown with Profiler window turning blank on select...
Profiler window appears black along with "IndexOutOfRangeException" when "Network Operations" Module is selected under the Profiler ... Read more
[Windows] NullReferenceException errors are thrown when any other window...
NullReferenceException errors are thrown when any other window is docked in the position of the Package Manager window. Steps to rep... Read more
[Android] Static objects do not get destroyed when loading an applicatio...
To reproduce:1. Open the QA's attached project "staticRemainRepro"2. Build and Run on Android with Development Build selected3. Pres... Read more
[2018.4][Metal][Multithreaded Rendering][iOS] Graphical corruption after...
How to reproduce:1. Download the "unity_MT_bug_project.zip" project2. Download the "unity-common.zip" packages3. Make sure the folde... Read more
[Android] [Vulkan] Adreno 612 fails to detect ASTC+HDR texture format an...
Steps to reproduce:1) Download attached project and open in Unity2) Make sure that Vulkan is the only Graphics API in the Player Set... Read more
InputActions asset gets cleared when the Input System package is updated
How to reproduce:1. Open the project attached by the user("TEST_XboxOneBuild")2. Update "Input System" package to any newer version ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS