Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0b4
Issue ID
1187386
Regression
No
[iOS 12] crash on UnityFramework`::FinishDoRequest() when pausing and resuming app that's using Unity framework
How to reproduce:
1. Setup native iOS app with Unity framework
(Follow this tutorial https://forum.unity.com/threads/integration-unity-as-a-library-in-native-ios-app.685219/)
2. Build the app to device via Xcode
3. Press Init
4. Keep pausing/resuming the app
Actual result: Unity framework crashes.
Reproducible with: 2019.3.0b4.
Not reproducible with: 2019.3.0b6, 2019.3.0b7, 2020.1.0a9.
Devices reproducible with:
- iPhone XR (iOS 12.0)
Devices not reproducible with:
- iPhone X (iOS 13.0)
Notes:
- The Unity Framework is only available since Unity 2019.3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2019.3):
Issue is not reproducible in Unity 2019.3 and 2020.1