Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0a3
2019.3.0b4
2020.1
Issue ID
1187383
Regression
Yes
EditorStyles.miniButton does not have clear visual feedback when clicked
How to reproduce:
1. Open user-submitted project (Unity_ButtonFeedback_2019_3.zip)
2. From the Menu bar select BugReport > Open Window
3. Click on the button labeled 'miniButton'
Expected result: there is clear visual feedback for the miniButton being clicked
Actual result: miniButton has little/no visual feedback when clicked when compared to other buttons
Reproducible with: 2019.3.0a3, 2019.3.0b8, 2020.1.0a9
Not reproducible with: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1, 2019.3.0a2
-
toooomjaaa
Mar 13, 2024 13:29
The Kroger survey at kroger-feedback.online is the best opportunity to get 50 fuel points or a $100 gift card for free. Kroger is gathering feedback to understand customers' genuine experiences and shopping experiences.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a22