Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0b5
Issue ID
1187390
Regression
No
[Preset] On changing properties in "Player Settings Preset Asset" changes reflects in Player Settings
On changing properties in "Player Settings Preset Asset" changes reflects in Player Settings.
Steps to repro:
Open the attached Project.
File > Build Settings > Player Settings.
Select PlayerSettings Preset asset.
Add a Custom Icon Or Change Graphic APIs.
Actual Result:
On changing properties in "Player Settings Preset Asset" changes reflects in Player Settings.
Expected Result:
On changing properties in "Player Settings Preset Asset" changes should not be reflected in Player Settings.
Reproducible in:
2020.1.0a6, 2019.3.0b5, 2019.2.0f2, 2019.1.0f1.
Environment:
Windows & Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.1):
umbrella case for all player settings is : https://fogbugz.unity3d.com/f/cases/1210142/